I joined Traackr as the first specifically Front-End developer on a small team, tasked with being a bridge between Development and Design, and introducing more modern technologies to our Influencer Marketing Management platform.
- Introduced ES2015 support (transpiled via Gulp), Jasmine for front-end unit testing, and the VueJS Framework, and constantly acted as a resource for the team in these areas.
- Acted as Engineering Lead for a project based around building and designing a feature for discovering new influencers who are invested in your brand.
- Worked closely with our Designer to build a team-wide Styleguide and enforce consistency in both the look and feel of different aspects of the application.
- Followed Scrum Process (Sprints, Sprint Planning / Review / Retro, Story Pointing). Worked with our Product Owner to prioritise User-Experience focused bugs, technical debt, and feature requests.
Vecna brought me on to help with building out their patient platform, used by numerous hospitals to improve a patient’s experience with preparing for appointments and procedures, as well as managing their finances.
- Improved build processes using Gulp to include more file watches, copies, and automated compiling.
- Worked with our Designer to begin implementing a sophisticated styleguide that included realistic mock patient data, built within our application.
- Began a process of becoming intimately familiar with the Torso framework for Backbone with the intent of acting as a core developer for the project.
I was the first front-end developer to be hired by Society of Grownups three months before the opening of our first location. With a combination of digital tools and both physical and online classes to educate, Society of Grownups seeks to empower people to take control of their finances.
- Acted as Lead Developer for a 6 month project, supervising 7 other developers and tasked with a complete rewrite of the website, including an upgrade from Ember 1.5 to 2.4, and the addition of Ember-CLI and Ember-Data.
- Routinely deployed code to test servers via AWS Code Deploy and helped other devs become comfortable with the process as well
- Mentored two junior developers by citing practical examples of best practices, pairing, offering encouragement, and enforcing digiligent code reviews.
- Implemented improvements to the Team Culture with the creation of a quarterly 2-day Hackathon, and a monthly Game night, as well as an initiative around community volunteering called 'Grownups Give Back'.
At Vista Higher Learning, I was one of two developers tasked with overseeing the UX for our web application - an online language learning tool, serving several thousand requests per minute. While we both worked in the Boston office, I was the primary UX developer for a satellite team of 8 developers in Medellin, Colombia. I reported directly the Director of Engineering.
- Assisted Product Management in the writing and tasking of features and user stories.
- Drew wireframes and worked closely with the Graphic Designers on new features to ensure both good design and good user experience. Integrated designs ensuring cross-browser compatibility.
- Wrote 4 new XML tag parsers in Ruby on Rails for the purposes of creating online homework assignments for students to complete.
- Ensured that feature specifications were updated through the Agile development process, and that the QA Manager had accurate test plan coverage.
The years that I freelanced and contracted taught me a lot about working with other people, discerning their wants and needs, and working with second-hand code. During this time I did a lot of design integration for content management systems such as Drupal and Wordpress, and forum software such as vBulletin, PHPBB, and XenForo. I worked onsite or remotely, alone or with small groups, depending on what the client had available and what was required.
At Ambassador, I was the sole bookstore manager for one of the Everest University schools. Most of my work there was customer service-based, as my primary job was to assist the students. While I was there I greatly improved the relationship between the company and the CCI school staff, as well as streamlined the Quarterly Inventory system, reducing discrepancies by more than 70%.
In addition to being one of the primary managers in the store, I also worked as the interim Technical Manager for a period of 6 months, wherein I was responsible for the safety, maintenance, and repairs of all games. As a Manager my responsibilities primarily involved managing the staff members. I trained three other supervisors before my departure from the company.
Essentially a 'crash course' in user experience, this class covered many of the basics including writing specifications and the importance of having user stories drive your feature requirements. A large focus was also on wireframing and prototyping - creating effectively mockups quickly, as well as iterative design.
At MCC I took a variety of courses with a focus on English and Social Sciences. Courses included Criminal Law, Sociology, Popular Culture and Society, Environmental Science, Psychology, Abnormal Psychology, Business Management, and of course, English 2 Honors and World Literature. I was entered into the Dean's List for Excellence for 3 out of 5 semesters, graduating with a cumulative GPA of 3.5.